Master Of Magic Spiritual Successor: After waiting more than a decade for a true successor to MoM, we decided to create one.
D20 System: Units, Spells, and Heroes all draw from the D20 OGL ruleset for tactical combat.
4X Gameplay: Explore, Expand, Expliot, and Exterminate in a world of magic, diplomacy, and war.
Heroes Recruit powerful heroes, equip them with artifacts, and have them lead your armies into battle.
12 Spell Circles: Focus on a single school to access its most powerful spells or invest in diversity to use a wider variety of magic..
Unique Races: Each race has unique units, with their own strengths and weaknesses. Each has its own play style allowing the player to select a race that best suits thier strategies.
Build Powerful Cities: Construct buildings, control farming and production in order to create and maintain powerful armies.
Multiple Victory Conditions: War is not the only way to conquer the world, sign treaties, establish trade routes or use peace as an instrument of domination.
Procedurally Generated Worlds: Each game can be unique. The entire universe is created according to a procedure that can be random or specified by the player.
Multiple Planes of Existence: Explore and conquer seven different planes of existence, ranging from the Primary Material Plane, which resembles Earth, to the elemental planes which are touched by pure elemental energies.
Multilingual: English, Polish and Spanish are confirmed. More languages will follow.
Copyright © 2013 Wastelands Interactive and Lucid Dreamers. Worlds of Magic is a trademark of Wastelands Interactive and Lucid Dreamers.
All other trademarks and copyrights are the property of their respective owners. All right reserved.